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Phase 4

Phase 4 is a competitive, team-based MOBA-lite featuring four playable characters based on the four states of matter. Each character has a distinct skillset that gives them a unique role in combat. Teams of up to four players compete to earn points by capturing constantly changing control points. Phase 4 was developed in four months by a group of 22 students.

 

I was the Lead Designer as well as one of three Producers of Phase 4, and the only multi-role member of the dev team. I led combat design and guided the creative direction of the project.

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Get Phase 4 on Itch: https://precipice-games.itch.io/phase-4

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Darkest & Dungeons

Darkest & Dungeons is the name of a campaign I have run since 2024, based on the video game Darkest Dungeon. When I was initially creating the concept for the campaign, I felt the existing set of subclasses in D&D couldn't adequately support the specific aesthetic and themes of Darkest Dungeon, so I decided to homebrew subclasses based on the playable heroes featured in Darkest Dungeon. Despite only having three players in the campaign, I decided to create a subclass for each of the seventeen playable heroes featured in Darkest Dungeon and allow my players to pick from them. The campaign was a huge success, with my players greatly enjoying the subclasses I created and helping me to test and develop the subclasses.

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There are seventeen unique subclasses in this document, each of which has been designed with D&D 5.5e rules in mind. In my opinion, the standouts are Vestal, Cleric; Antiquarian, Rogue; Crusader, Paladin; and Occultist, Warlock. These subclasses received the most testing or I believe are the most mechanically interesting.

Buer

Buer is a tactical turn-based RPG set in a unique splatterpunk inspired sci-fi setting. Players take command of a squadron of corporate mercenaries who are sent to investigate a mysterious mine on a remote ice planet after the last team of mercenaries went dark. There they find the mine is actually the bowels of a gargantuan alien creature filled with parasitic flesh monsters. Trapped inside, the squad must find a way to escape and fight for their lives using limited resources and a unique dismemberment system.

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This game was created in four months by a team of nine. I was the Lead Designer and Co-Producer of the project. I designed the combat, enemies, equipment and weapons, and the dismemberment system.

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Get Buer on Itch: https://machithim.itch.io/buer-demo

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